
✪ Spawn pool system (quick and easy object pooling script. Clean, simple and easy to understand fully commented C# code This pack includes: ✪ Full game ready to use. How to play? Just click or tap at any screen position to shoot the dot, and don’t touch the dots on the circle. It is optimized for mobile (iPhone, iPad, Android, Windows Mobile) standalone (Windows PC and Mac OSX), web player and webGL. →Īa is a complete multiplatform 2D game with 1200 levels This template is ready for release. – Show back and forward buttons so user might visit previous sites – Easy integration (no Android manifest merging) – Doesn’t require Unity PRO Visit support forum Before asking questions please take a look at readme file and use seach options in support forum. Extremely simple API: InAppBrowser.OpenURL(“”) Features: – Works on both iOS and Android, – You can communicate with loaded website through simple API (Javascript-Unity back and forth) – You can hide top bar (with title and back button) if you don’t like it – You can specify browser’s title, back button title, background and text colors – Uses native UI elements (native scrolling performance) – Shows spinner animation while website is loading – Bundled with ready-to-use Playmaker action – Perfect for showing external content, such as Help section, Terms and Conditions page etc.


That gives better user experience than using Application.OpenURL as user won’t leave your app. Without limitation of the foregoing it is emphasized that END-USER shall not be entitled to share the costs related to purchasing an Asset and then let any third party that has contributed to such purchase use such Asset (forum pooling).This package lets you open website inside a modal platform-native window. It is emphasized that the END-USERS shall not be entitled to distribute or transfer in any way (including, without, limitation by way of sublicense) the Assets in any other way than as integrated components of electronic games and interactive media.

END-USER may otherwise not reproduce, distribute, sublicense, rent, lease or lend the Assets.

Except for game services software development kits (“Services SDKs”), END-USERS may modify Assets. The following concerns only Assets that are not Restricted Assets: Licensor grants to the END-USER a non-exclusive, worldwide, and perpetual license to the Asset to integrate Assets only as incorporated and embedded components of electronic games and interactive media and distribute such electronic game and interactive media.
